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BOOTH.Z5
(
.txt
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Z-code for Z-machine
|
1997-02-10
|
45KB
|
55 lines
Resident data ends at 1d78, program starts at 1d78, file ends at ace4
Starting analysis pass at address 1d77
End of analysis pass, low address = 1d78, high address = a964
[Start of text]
S001: "PICK UP THE PHONE BOOTH AND DIE"
S002: "
a NyQuil nightmare by R. Noyes
"
S003: "1.1"
S004: "951024"
S005: "5/12"
S006: "a"
S007: "You can't go that way."
S008: "the"
S009: "the"
S010: "the"
S011: "the"
S012: "the"
S013: "the"
S014: "the"
S015: "the"
S016: "the"
S017: "the"
S018: "the"
S019: "the"
S020: "Darkness"
S021: "It is pitch dark, and you can't see a thing."
S022: "As good-looking as ever."
S023: "Nameless item"
S024: "your former self"
S025: "You are standing in the middle of a pretty town square in the center of
a nondescript New England town. Like most any other nondescript New England
towns, there's not much to see or do here, but maybe you'll find something
amusing and enjoyable to do."
S026: "A shiny metal phone booth sits in the center of the square."
S027: "It looks like any other normal phone booth you might see in any other
normal city, but this one has the words "PHONE BOOTH" scratched out and "P#0N3
B00TH" instead.
Someone has also added a smiley face under the two 00s in "B00TH"."
S028: "You are confined to the Town Square only. What a fun laff riot this
damn game turned out to be, eh?"
S029: "A crushed, pathetic hulk of metal and glass that once was a phone booth.
No longer will it mock you silently with its glassy stare and weird writing.
No longer will you need to push it over."
S030: "A fallen phone booth lies, crumpled, on the ground."
[End of text]
[End of file]